Hey Backers!

We’ve got another update regarding our release schedule. We’ve taken the last two months to analyze the response of our community, and our backers. We’d like to thank everyone that has come out to show support for the team.

Based on what we’ve gathered via comment sections as well as conversations we’ve had with our backers through Discord, an overwhelming majority of our backers have asked us to continue taking the necessary amount of time to ensure Dead Matter has a successful initial release and reception. We agree with this sentiment and will move forward with this as it is in-line with what our backers would like and will only further improve Dead Matter.

We refuse to allow Dead Matter to become another game that fades into obscurity because of a premature Alpha/Early Access launch. There are an abundance of games that have released too early and suffered greatly, some games even being received so poorly that development has ceased all together. We rely on crowdfunding for the project and, in order to deliver an experience we believe the community would want, such as an experience free from microtransactions and allowing anyone to setup a dedicated server. We must ensure that our release goes smoothly even if it involves having our backers waiting for just a little longer. The longevity of Dead Matter relies heavily on the first impression that the community outside of the discord sees. (“A delayed game is eventually good, but a rushed game is forever bad.”, Shigeru Miyamoto)

We’re aiming for this summer. Though we aren’t going to give an exact date. This is to ensure that our transition to Backer (Closed) Alpha and then to Early Access is as smooth as possible and the game gets off the ground.

We are currently hitting our internal goals and the game has been exploding with progress. Every aspect from the animations, to the weapon and inventory mechanics, as well as our game-world, which has gone through a massive overhaul, to deliver an easy to navigate world with a powerful atmosphere. Our dedicated team has been churning out content faster than ever as we race towards our Closed Alpha. While development has been going extremely well and we’ve been hitting our internal goals, we also want to allot ourselves the time to ensure that the game is ready and in a state that we feel secure with releasing.

We understand that having to wait really sucks, after some careful consideration we will be adding a brand new feature to the game that will be exclusive to our backers. As a token of our appreciation for all of the patience and kindness our community has shown us as we push forward with getting the game into your hands via Steam.

Moving forward we would like your feedback on how we can improve the communication between the community and ourselves to improve transparency towards development. We want everyone to know the current state of the game to reduce confusion and the spread of misinformation.

Transparency with our community is one of our most important goals during this pre-release development time frame. We keep the backer community up-to-date with progress on the game on a daily basis through our discord, and occasionally through other social media platforms such as Twitter and Reddit. We would like to take the time now to bring more focus on external platforms to reach a larger audience beyond the community in our Discord. This also includes more hands on with streaming our development on platforms like Twitch and YouTube.

If you would like to see some raw footage of the game being developed daily, you can view our development streams on Twitch.

Lead Artist: https://www.twitch.tv/macshirk
Lead Programmer: https://www.twitch.tv/jooniguitar
Weapon Animator: https://www.twitch.tv/theshinyhax