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Dead Matter
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About kylel999

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  1. They should add the Hi-Point but make it break after one shot 😂
  2. "I want answers but I don't like the answers I'm hearing!"
  3. That makes it even better, kind of ironic. Make it ridiculously expensive and fancy looking.
  4. I really thought the "I fought the law and the law lost" with the piggy with check marks was the best submission. It almost gave me chills when I read it, the idea of a cop killer survivor out there
  5. Sorry if this is a stupid question but I wasn't sure if zombies will spawn inside houses and buildings. It was overlooked in DayZ. It'd be a nice surprise to break into a house to find a zombie in the bedroom or the bathroom. Which brings me to my next question: Will there be zombified hospital staff/patients in/around the hospital? Would a police station be filled with zombies-in-blue?
  6. I think a good reference would be a random closet in 1 house, in each world, that's full to the top with pizza boxes
  7. Would love to pop the trunk and just see a pile of weapons that just barely fits
  8. Dude, I was wondering why it seemed so quiet lately.
  9. Regarding the congo line thing - will groups of zombies eventually attempt to climb over fences and things simultaneously to get to you rather than funneling through the clearest path?
  10. If you're referring to the dashboard I think it's purely functional for now, I'm sure they'll pretty it up a bit. The engine sounds are definitely placeholder, with the exception of the ATV which sounds pretty gnarly.
  11. I can't really make this out into an extensive post but one thing I've noticed that a lot of developers don't do is future-proofing games - now, we don't need 1,000,000 poly ultra-high quality model options, but little things that might not be possible now that might be a breeze in the future can go a long way. One of the things that comes to mind iis render distance - now, I know it's not 100% up to the hardware, and that sometimes the engine itself can impose limits on things like this, but the ability to make render distance extremely large, even if top-tier PC's couldn't run it, is a nice freedom to have - in short, it means we can continue to push the limits on beauty for years to come. Thoughts?
  12. I'm a little concerned how unresponsive the zombies towards the end seemed to gunfire, they should definitely be alarmed in a much larger radius than what I saw at the little camp I also hope zombies will have some ability to vault, as seeing them all run the same path through the waist-high fences seemed unnatural but the game is obviously still a WIP so I'm not going to think too much of it
  13. I'll always support anything that supports roleplay. Changing your walk style and facial expression on the go in GTA V was great.
  14. kylel999

    Moving things

    I know barricading and stuff is supposed to be in the game but I'm not sure if we'll be able to push/drag furniture and stuff around in a hurry (i.e. outside of some form of building mode)
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