Recent content by Regicidalnut

  1. Regicidalnut

    July 31 Update

    It's Friday already? This week we're clarifying a few things that were mentioned in the QA section of last week's post, showing off some new soundscapes, new WIP player base traps, and going over the work that has been done in the last week. https://playdeadmatter.com/news/posts/july-31-update
  2. Regicidalnut

    July 24 Update!

    Continuing our weekly updates leading up the Closed Alpha, this update highlights the implementation of fortifications shown off last week, polished water details, more reloading animations and variations, zombie looting, and more! It's a video-heavy update, so enjoy...
  3. Regicidalnut

    July 17 Update!

    Continuing our weekly updates leading up the Closed Alpha, this update highlights the character creation system, polish passes, and new additions to the closed alpha map! https://playdeadmatter.com/news/posts/july-17-update
  4. Regicidalnut

    July 10 Update!

    Continuing our weekly updates leading up the Closed Alpha, this update highlights some new weapon textures, new weapons we think many of you will be excited about, player base fortifications, and player/infected model updates. https://playdeadmatter.com/news/posts/july-10-update
  5. Regicidalnut

    July 3 Update!

    Here we are with another weekly update that shows off some more safe areas, not-so-safe areas, test footage of weapon sound tails, and other work that the code and art teams have been continuing: https://playdeadmatter.com/news/posts/july-3-update
  6. Regicidalnut

    June 26 Update!

    Continuing our weekly updates leading up the Closed Alpha, this update touches on the state of the Closed Alpha and development that has been done in the meantime. You'll be able to see the electricity system, campfires, go karts, some new weapons and weapon animations, and more. Fair warning...
  7. Regicidalnut

    19 June Weekly Update

    As promised in our last update, here is the first of a few weekly updates leading up to the Closed Alpha: https://playdeadmatter.com/news/posts/june-19-update
  8. Regicidalnut

    June Update!

    In this update we will be covering development progress on the game, updates on player character meshes, quest and NPC dialogue systems, trading systems, the expansion of the Closed Alpha map, and an update to the Dead Matter release schedule. https://playdeadmatter.com/news/posts/juneupdate
  9. Regicidalnut

    Idea for lore-building sidequest storyline inspired by fallout-esc storytelling.

    It would probably be better off as a short story. Because while I appreciate the hell out of posts like this, to add them to the game would require rewriting it entirely to fit the existing lore and game mechanics. There are some great quest design suggestions here, but anything cribbed from it...
  10. Regicidalnut

    Idea for lore-building sidequest storyline inspired by fallout-esc storytelling.

    These are the kinds of well thought out and detailed suggestions I like to see!
  11. Regicidalnut

    Happy Holidays Development Update!

    We have another dev blog post for you, survivors! Check it out to read about new weather effects, signage in the map, and hear from some of our new team members! https://playdeadmatter.com/news/posts/happy-holidays-update
  12. Regicidalnut

    PVP factions

    Correct. You'd need to get at least the "Single Action" pack to be a Backer and get access to the closed alpha (and the full game in Early Access of course)
  13. Regicidalnut

    PVP factions

    We're not currently accepting applications for Partners, but you can back the game (the best form of support) on IndieGogo!
  14. Regicidalnut

    PVP factions

    Seems like something players running an RP group would be able to accomplish. I wouldn't want to potentially have an empty faction in the game if a server chooses not to engage with it.
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