Ranged weapons recoil/spray pattern

litl snek

New member
This is a personnal opinion and many may not agree, but i think that a realistic and harder to control recoil would be better in the way of realism. Guns could even have special spray pattern, like in cs go, to make it even more difficult and force players to avoid using full auto and wasting bullets. It would also make melee weapons more important.

Edit: because guns can be jammed, i think full auto rifles should be able to get a barrel overheat when shooting for a long period of time. To cool down the barrel, you could simply wait or replace it (on guns that historically would).
 
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JohnH2005

New member
Now, before you start talking about a "more realistic" recoil, please watch this video:

Also, this:

Then think about when you play a video game and you start firing full auto and your gun jerks 90 degrees up into the air. THAT is not realistic. If you want to make it more "gamey" to discourage longer range full auto then that is fine. But do not confuse ridiculous recoil in games with real life.
 

John Nada

New member
Its easy enough to mag dump into the dirt, but getting a reasonable amount of those rounds on an actual target really is difficult beyond short range with most full auto guns.

There's a reason that the pros typically use rapid semiauto fire instead of full auto even in CQB.
 

JohnH2005

New member
Its easy enough to mag dump into the dirt, but getting a reasonable amount of those rounds on an actual target really is difficult beyond short range with most full auto guns.

There's a reason that the pros typically use rapid semiauto fire instead of full auto even in CQB.
I am not disagreeing with you. I am just saying, actually watch the barrels on those guns. Do you see any of them, except maybe the Glock 18, go pushing the gun tip up 90 degrees like a lot of games portray? No. But I also understand that the game has to do this because this is not real life, this is a game with a mouse and a keyboard. The only way to simulate the real recoil is to over do it in the game. I just disagree with people when they say, "Make recoil more realistic." Well, those M4's are almost like lazer guns...
 

John Nada

New member
I am not disagreeing with you. I am just saying, actually watch the barrels on those guns. Do you see any of them, except maybe the Glock 18, go pushing the gun tip up 90 degrees like a lot of games portray? No. But I also understand that the game has to do this because this is not real life, this is a game with a mouse and a keyboard. The only way to simulate the real recoil is to over do it in the game. I just disagree with people when they say, "Make recoil more realistic." Well, those M4's are almost like lazer guns...
Yeah, some games do hugely exaggerate full auto recoil, and get a lot of gun details wrong in general, but it really does take an experienced shooter in a very aggressive, forward leaning stance {that may not be practical in an actual fight} to get the kind of control you see above, even with a relatively well behaved gun like the M4.
 
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