Dead Matter
June 19 Update
In the first of a few weekly updates leading up the Closed Alpha, this update touches on the state of the Closed Alpha and development that has been done in the meantime. You'll be able to see the claim system, tree cutting, and a new weapon and animations being added to the game.
June Update
In this update we will be covering development progress on the game, updates on player character meshes, quest and NPC dialogue systems, trading systems, the expansion of the Closed Alpha map, and an update to the Dead Matter release schedule.
Vlog 11
Presenting a fresh Vlog to feast your eyes on! Vlog 11!
Saint Patrick's Week Update
In this update we're going to be taking a look at the work that has been done since the massive vlog 10 update. Take a look at the new lockpicking system, some new reload animations, the next completed Backer Weapon, static vehicle damage states players will find around the game world, and a peek at the props that will help to flesh out the world overall.
Roadmap Update and Vlog 10
In this post we have the long awaited Roadmap update to let you all know what's going on and what's coming later. We also have our longest vlog yet: Vlog 10!
Happy Holidays Development Update
In this update we’re taking a look at developements that have been made on the closed alpha map, the new snow effects (and snow deformation!), road signs for Canmore, and hearing from some of the new devs on the team!
Remembrance Day (And US Thanksgiving) Development Update
In this update we’re taking a look at some of the work being done on Infected behaviors, more weapons and animations, and some of the interactive sections players will face in the mines mentioned in previous updates. We also have a break down of some of the work that Nik Z, the lead developer, has been doing recently.
(Canadian) Thanksgiving Development Update
In this post we show off some new Backer weapons, some of the WIP perks systems that players will use, and dig into blockouts and the struggle for good reference images with Shirk. We’re happy to keep these blog posts coming in our continuing effort to increase transparency and communication with the community.
September Development Update
Here is the first of many blog posts between the vlogs. In this post we’ll touch on some community matters like the forums, go over what the devs have been doing lately, and get a deep dive on what Shirk has been doing in the last couple weeks. These blog posts offer us a chance to dig further into the technical aspects of development and allow us to show off in the vlogs. Fair warning, there are some large images and gifs within the blog that may impact mobile data users.
Blog Post 1
Along with Dev Vlog 09, this post has a progress update and information regarding the release of the closed alpha to backers. We go over the state of the game, the closed alpha, the massive growth of the dev team, and how we will be improving communication moving forward. Thank you so much for your support!
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