Dead Matter
August 3 - The Countdown
It's here!
July 31 Update
It's Friday already? This week we're clarifying a few things that were mentioned in the QA section of last week's post, showing off some new soundscapes, new WIP player base traps, and going over the work that has been done in the last week.
July 24 Update
Continuing our weekly updates leading up the Closed Alpha, this update highlights the implementation of fortifications shown off last week, polished water details, more reloading animations and variations, zombie looting, and more! It's a video-heavy update, so enjoy!
July 17 Update
Continuing our weekly updates leading up the Closed Alpha, this update highlights the character creation system, polish passes, and new additions to the closed alpha map!
July 10 Update
Continuing our weekly updates leading up the Closed Alpha, this update highlights some new weapon textures, new weapons we think many of you will be excited about, player base fortifications, and player/infected model updates.
July 3 Update
Continuing our weekly updates leading up the Closed Alpha, this update shows off some more safe areas and not-so-safe areas of the Alpha map that have been given detail passes, includes some more test footage of weapon sound tails, and of course the work the code and art teams have been continuing.
June 26 Update
Continuing our weekly updates leading up the Closed Alpha, this update touches on the state of the Closed Alpha and development that has been done in the meantime. You'll be able to see the electricity system, campfires, go karts, some new weapons and weapon animations, and more. Fair warning: This post is image and video heavy, and may be taxing to those will slow or mobile internet connections.
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