June 26 Update
Hey Survivors, Continuing our promise to post weekly updates leading up to the Closed Alpha, we would again like to thank our backers and the community at large for all of the support and feedback across all platforms. We appreciate everything you all do and your patience with us while we work toward getting the Closed Alpha delivered. This is a quick reminder that anything shown on this blog and on the vlogs, is a work in progress.
We are still working to clear the issues that are stalling the release of the Closed Alpha. However, we are using the time to the best of our ability to polish features and assets. We're working tirelessly to get these issues cleared up, and we're eager to get the alpha delivered so we can start collecting and smashing bugs found by the community.
Kyle has been working on vehicle optimizations, getting clocks working based on the in-game time, working gas pumps working with the necessary menus so players can fill containers from the pumps, a variety of vehicle colors, and getting the electricity system up and running again.
Make sure to unmute the following videos to hear the in-game audio by right clicking then pressing "show controls".
Note: Turning off power for most buildings, especially player-claimed buildings, will not be this simple. This video is only showcasing the functionality.
Gunschlinger has been working with Rizz and Kyle on the campfire crafting and maintenance systems:
Here is a timelapse of the campfire burning out:
Nomad has been working on getting a go kart track added to the world, and given the karts an art pass. We'll show them in action in another post. This was something we had shown very early in development and are excited to have back in the world. We hope players will find a bit of levity with these before the Infected maul them to death.
Tac has finished updating the details of the Eder pistol (which I'm sure plenty of you will recognize) and is now moving on to some other weapons. This pistol will be textured soon:
Speaking of guns, Hax has gotten the backer weapon R700 (thank you MrAtomicDuck and FinestXI) animated and into the game as well:
DrYitz (Marquis) has gotten two more safezones added to the map that players will be able to encounter NPCs and start tasks from. The first is Duke Cartilage's radio station safehouse:
And the second is the Dominion Storage Facility, where survivors from all over Alberta were able to come together and take shelter during the outbreak:
Traders and task givers can be found behind tables like these:
Many have taken the relative safety of the indoor storage rooms as apartments during the outbreak:
Alright everyone. that wraps up this development update. Thank you all for your continued support, and we look forward to your feedback and chatting with you all.
If you're not a backer already and want to support the development of Dead Matter, you can back the project at the following links: IndieGogo
Even if you can't, or aren't comfortable with backing just yet, spreading the word to your friends and talking about the game helps all the same.
Thank you all again for your patience.