Community Update #7

Community Update #7

Upcoming Dev Vlog

We initially announced that we would be returning to development blogs and while that may hold true in the future, we were forced to reconsider and look back at the numbers. We decided it would be better to stick to monthly Vlogs and having no blog at all. Truthfully, they ate up a good day or two of development and only got seen by maybe a few thousand people while our Vlogs gather 10x the amount of visibility with roughly the same effort. We’ve been struggling against the delays brought on by the upgrade of UE4.19 to UE4.20 so we’ll be getting our next Vlog out on the 1st of August.

We’ll leave a few images of what we’ve been doing, just as a teaser.

https://cdn.discordapp.com/attachments/454408995801661440/470009638641991680/HighresScreenshot00029.png

We’ve also got some stuff going on in the vehicle department that we’ll be showing off at a later date.

 

Here’s our current female survivor mesh and the zombie counterpart. Your zombie counterpart will have your previous gear still on them if they have not been encountered by the time you return.

Here’s what Dogtoothcg had to say about it:

“the “returned” concept for player characters. This is all just a procedural overlay, except for the cuts. I didn’t think it was appropriate to start emaciating it, since logically, it would be a time span of like, four or five hours, but I can’t resist some good ol livor mortis <3″

While this concept isn’t final, we’re excited now that we know the visual side of it will work. We’ve also been working on some kickass hair concepts by vitka.

 

The Shiny Haxorus has been working with us to bring some amazing animations to the game.

 

 

We also have been doing some sexy weather related activities.

 

 

We’ve also been doing some work on bringing our UI up to snuff, this is the screen you’ll see after joining a server. Please note the occupations and what they do is subject to change.

 

 

There’s also some new shacks being added into the world by Shirk.

 

Indiegogo Backer Status Support

We’ve been working on getting together Indiegogo Backer status integrated into www.qisoftware.ca unfortunately our web designer is currently on vacation and we’re stuck with what we’ve got until he’s back. We plan on getting a new system in place within about 2 weeks. Thank you for the patience that you’ve shown us thus far as we move forward to resolve this.

 

Pet Pic Contest Winners

Hey everyone!

We’re back with the winners of the Pet Pic Contest! If you didn’t win, don’t worry! We’re going to have plenty of other contests of varying types in the future, so your chances are still strong. That being said, let’s get to the winners!

Winners – Dogs

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Winners – Cats

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Winners – Other Pets

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Thank you to everyone that submitted their pets for our second competition and we look forward to all the community participation in future events!

Winners will be contacted via the forums to collect information and receive prizes. 

Community Update #6

Welcome to our second official contest!

For this competition, we are looking for pictures of your pets. Why? We love our pets and want them to be remembered. Since animal companions are confirmed as a no show, we at least want to make sure that you’ll have a way to remember them as you’re surviving the zombie apocalypse.

You have two weeks to come up with the cutest or silliest picture of your pet. We really look forward to the entries that’ll be sent our way!

If you’d like to participate click here

Release Timeline

We feel that our Release timeline has never been clear. To amend this, we’ll clarify the future as we know it for Dead Matter in order to keep everyone 100% and up to date.

November 1stALL Crowdfunding for Dead Matter will end.

November 14th – Closed Alpha for all of our partners and QA staff.

December 14th – Once we verify the game is stable enough for a public test, Q4 Closed Alpha will commence.

Q1 2019 – Once the game is stable enough, we will launch onto Steam Early Access.

We aim to be on Steam Early Access as early as possible into 2019. Our plans are to essentially ensure that the game is stable and that a working gameplay loop exists before moving it to Steam Early Access.