0.10.1 //patchnotes
What’s up survivors? You here for the latest deets?
Crash Fixes:
When right clicking an item with an invalid Attachment ID.
Used StackLocation instead of Drop Location when dragging a stackable to sub-inventory that already has a compatible stackable in it.
Do not de-spawn zombies if players are nearby. Instead, just try again on next timer loop.
Tentative fix for door crashing server.
QOL / Misc Bugfixes
SplitStack UI is now positioned correctly in 5.1
Set TombStone to adjust location but always spawn, instead of just not spawning.
Port 0.7 UI Audio
Fix Video settings UI show CINE doesn’t show up! (Sets the wrong expectation.)
Initialize Status/Effect timer earlier at StartStatus/StartEffect. Found a missing MARK_PROPERTY_DIRTY for ActiveEffects which caused client to not see an effect that was removed in a timely fashion. Modify Coma UI with a better way of tracking expiration time regardless of the effect object being valid or not.
Fix dropping attachments on weapons. Pass ItemAction Tooltip description to Tooltip overlay.
Tooltip will now tell you if you already have that attachment when dragging on top of a weapon.
GetPlacement() will now offer why it failed. (Compatability or not enough room.) This is now used for the Tooltip when draggins items to SubInventory items.
When dragging an item to a mis-configured sub-inventory item that doesn’t have an inventory, the player will be told there is nowhere to put it, instead of just showing red.
Infected: Reorg files, rename, cleanup, refactor clothing into a semi-customizable/randomizable system. Stup basic police, Firefighter, Military, Civilian, Doctor types and populate IS_infected spawn data.
Setup context menu to show Tooltip data.
DMX-2648 Fix inputs to core gauges re-triggering them immediately. Also, fix On_RepDeathState to be called on the server.
DMX-2648 Fix recursive usage of Gauge InputAmount to update the value before calling Upgrade/Downgrade events.
DMX-2570 Fix incorrect usage of softref in clothing component from != nullptr into ! .IsNull() (Fixes missing clothing issue.)
DMX-111 Fix trading issue where traded item is really large and would not fit in overflow bag. (5x20.)
DMX-2661 Move c++ FallDamage to BP Limps system for easy Designer access. Implement Health Damage on FallDamage.
DMX-1464 Significantly reduce Held Items/Weapons shaking on screen at far world distances.
Alright, that was a lot.
If you read all that, I’d get you some bacon… but wait, what area is that?!
Peace,
Jimmy 🤘