Closed Alpha 0.9 Update
Hey Survivors,
Today our Closed Alpha Update 0.9 goes out to our backers. This update hits a few big milestones for the development of Dead Matter, and you can learn more about them by reading our previous blog. Today’s monthly blog will go over the changelog for 0.9.
As of 11:30 AM (MST) on August 29th, 2022, Closed Alpha Update 0.9 will be available for all Closed Alpha backers. Please ensure you have deselected any branches in the betas menu and allow Steam to update the game.
Before You Test 0.9
Before we get into the changelog, we want to stress several points that will make your testing more effective.
One
First off, we want to encourage you to use our crash reporter. Every time Dead Matter crashes, a crash reporter will automatically pop up after the game closes, please submit the crash report.This information is essential to our programmers. Furthermore, you should fill out the crash description with as much detail as possible. By filling out the crash description, you make our programmers very happy.
Two
If you have any feedback, please use the in-game Submit Feedback button for feedback and bug reports. You can find this button by pressing escape while in-game and clicking the “Submit Feedback '' button. Please fill out the form that pops up and click the Include Feedback box to automatically share a screenshot with the team. Then press OK to send your feedback directly to our team. This bug reporter is the best method for getting your feedback, and we prefer it here over any other bug report location.
Three
For this update, there will be temporary QI-Games-run multiplayer servers around the launch of 0.9. These servers are labelled QI Community #01-03 0.9. Additional servers will be community-run and managed. The QI Games multiplayer server will only be available for a limited time after the release of 0.9. We have created an updated set of instructions for server setup, which will be available here and in our Discord server on the #serversetup channel.
Four
For this update, we recommend that every player use the high preset regardless of your hardware configuration. We are in the midst of optimising our other preset options and therefore there will be significant visual bugs on the lower visual presets. Please ensure you change your game’s settings to high during your playtesting of 0.9.
Five
Lastly, we want to share some of the new control bindings. Please double check your control bindings after you update to 0.9 to make sure that these new controls do not conflict with your current configuration. If they do, please rebind the controls or manually delete your game settings entirely to get the new default controls. Here is the new list of controls:
Press L-Shift while aiming down sights to use Focus. Focus counteracts weapon sway but depletes your stamina.
Press Z to go into the prone position.
Changelog:
Features and Improvements
Engine Upgrades
Implemented “World Partition”
Replaced previous lighting system and implemented “Lumen”
Transitioned from texture streaming to virtual texture streaming for a majority of assets in the game
Multiplayer
When a player logs off or disconnects from a multiplayer server their player stays in-game sleeping for a limited amount of time
Moved online subsystem for greater compatibility with future platforms
Player stats save after you log off
Added a Linux based server
Gameplay
Unarmed combat implementation
You will need to bind the Free Hands action in your game settings to a key of your choice. Then you will be able to start throwing punches.
Added eagle eye perk, which lets you spot items in-game easier
Added weapon sway and focus
After weeks of physical therapy, your player characters can now go prone.
Reworked status effects system; damage can now be applied to limbs and other conditions can be applied to the player character
Locations
Seebe
Deployed procedural foliage in Seebe
Elk Flats Campground gameplay touch-ups
Seebe Dam visual touch-ups
Added Rafter Six ranch
Added Camp Chief Hector
Added Go-Kart/Skate Park/Gas Station
Dead Man’s Flats
Deployed procedural foliage in Dead Man’s Flats
Landscape, gameplay, and loot touch-ups
Dusty’s Gas Station touch-ups
Fable Mountain Resort touch-ups
Exshaw
Deployed procedural foliage in Exshaw
Retouched Community Campground
Added Heart Creek Bunker
Added Graymont Plant
Added Concrete Plant
Added Quarry
Added Baymag Plant
Other Locations
Trans-Canada Highway landscape, gameplay, and loot touch-ups
Items And Inventory
Canned food can be opened by smashing, prying, or using a can opener
Switched to caret arrows in inventory menus for improved UI experience
After a brief sabbatical, the loot reveal system was reimplemented into the game
Art And Animation
Retro-Reflective material cleanup
Added unarmed combat animations
Audio
Move firearm sounds from Unreal audio to Wwise
Reimplemented audio for projectile weapons, melee weapons, containers, footsteps, and ambient sounds
Bug Fixes
Fixed animation overlap for the Lee Enfield bolt action rifle
Fixed weapons spawning system so they spawn with a full magazine attached
Fixed issue where weapons rendered outside of player’s hands from 3rd person perspective
Fixed grid inventory system from incorrectly assuming the size of the player’s free inventory space
Fixed issue with items despawning when you left game session
SVD sniper rifle missing audio
Fixed bug preventing players from rotating items
Fixed issue with duplicate shadows of 1st person arms
Fixed an issue where players who disconnected and reconnected before their character left the world could lose their inventory or become unable to respawn
Fixed issue where perks and occupation are not being applied to the player character
Fixed issue where leaning does not move the weapons or viewmodel arms, only the camera
Fixed bug causing some inventory sounds from working
Fixed bug where inventory would not update properly when equipping or equipping clothing
Fixed bug where using the r key for interactions caused players to reload weapons as well
Fixed a potential exploit that could allow item duplication
Fixed bug where medical items could crash client’s game on multiplayer
Fixed bug for emission materials on billboards
Fixed bug where audio plays duplicates when opening containers
Fixed bug where character items disappeared when reloading into a server
Known Issues:
The auto-run feature is referenced in keybindings but not yet available in this release
You may experience missing or problems with textures on low and medium settings, therefore we recommend that you playtest on the high settings preset only.
Various audio placeholders that may or may not sound like a bouncing basketball
Conclusion:
Happy testing, everyone!
We will be paying close attention to bug reports and crashes this week, so get your bug reports sent in as soon as possible. We will be monitoring our server for game-blocking bugs. You can expect a hotfix to address any serious problems we encounter.
Thank you for participating in or following our Closed Alpha. Your feedback helps us more than you could ever imagine.
Alright, have some fun in Dead Matter this week.
Cheers,
Anton
Oh, we will be back at the end of September with another development update to give you a peak into 0.10.